Realist Guide

Myriad Worlds: Uumphoun

Twice as tall as many people of the Myriad Worlds, the Uumphoun are an ancient culture. Historically, ancient texts and stories of the Uumphoun tell of an old Uumphounian empire called KuuThoorrDaaWoo, translated literally as “The Second Risen Place.” This is considered by most scholars to be evidence that the Uumphoun are either the second oldest people, or the first culture to rise after some previous dominant species collapsed.

They have short stubby trunks for noses, half the length of an arm. They are thick bodied, though short-legged, with four fingers on each hand. They have thick pads for feet, with four nails for toes. Small tusks jut outwards from both the top and lower jaws.

Myriad Worlds: A History of Travel

Travel through the Velvet has a long and rich history. While much is still unknown to us, the earliest travelers of the Velvet appear to be the Zyth, as some of the oldest ruins on multiple worlds appear to be Zyth in origin. As such, most histories of travel begin with the earliest constructs of Zyth origin. It is generally believed that if the Zyth were not the first travelers of the Velvet, those who were operated along similar principles.

Myriad Worlds: The Province of Wren Gallen

What is it that amazes me so about this marvelous Province of Wren Gallen? The truth is that this province holds no more grand parks of emerald greenery than any other duchy. The plants smell no sweeter nor the fauna move more gracefully. The people are perhaps as kind and cruel as you are likely to meet anywhere across the Myraid Worlds, and their festivities at once joyous and simple as any. The sky is no bluer, nor the water clearer. The trees do not whistle in the wind with any particularly delightful tone.

So what is it, I wonder, that makes the Province of Wren Gallen a wondrous world worthy of its place among this guide to the Myriad Worlds?

Myriad Worlds: The Legends of Manyfolk

While the Myriad Worlds have birthed thousands of millions of cultures, scholars have noted there are several historical similarities that occur with curious regularity. Not the least of these is the legends of Manyfolk

Scholars debate whether this is an indication of an ancient race that has since died out, or a nod towards a universal fear or shared subconscious. Whatever it indicates, no existent Manyfolk has ever been recorded or studied by a reputable source.

Myriad Worlds: The Circumvexing Hill

Of all the known residences of Insect-folk, the Circumvexing Hill is perhaps the most notorious, and certainly the most confusing to outsiders. Hidden within its choking depths and dizzying heights, the Circumvexing Hill is known both for its complex and downright obtuse hierarchy, and its overly intricate design.

Perhaps the most interesting and enigmatic aspect of the Circumvexing Hill is its connection between prestige and location. Some may find this awkward or clumsy to maneuver, but rest assured that the Insect-folk of the Circumvexing Hill find the more common practice of wearing one’s honors, such as on a uniform, sash, head, or belt, no less confusing.

Myriad Worlds: The Sibilants

Excerpt from The Dreams of Harrison Peak, by Gomph Uspleki:

It hangs there, in the empty velvet, a chain wrapped around its ankle, hanging from an ice-crystal too far away to be seen. Its arm outstretched, its lipless mouth open in delight, or pain, or song. What once might have been wings now dangle uselessly. Its broiling corpus now full of a thousand souls, living or hoping to live as one does, full of shattered dreams and hopeless futures.

Myriad Worlds: The Dworgs

Dworgs, also known as Earth-Children, Keepers of the Emerald Path, Twig-beards, Masons, and more derogatorily, Dogs, are an ancient people, perhaps the oldest beings among the Myriad Worlds.

The first mention of the Dworg people is carved into the Plinth of Uilyll, the seventh facet. There, the eponymous Uilyll comes across an ancient ruin who provides them with the secret of the enduring name. (It is presumed this is a perhaps metaphorical explanation for the carving of the Plinth itself. As a people, Dworgs are known for their reverence towards stonework and its enduring nature. The ‘Secret of the Enduring Name’ may simply be a reference to carving Uilyll’s story in stone.) While the debate over the age of the Plinth is ongoing, there are few who challenge the sentiment that Dworgs have existed since before travel between the Myriad Worlds was first attempted.

Myriad Worlds: The History of the Grand Junction

The Grand Junction is perhaps unique in that its origin is not only known to multiple different cultures and peoples across the Myriad Worlds, but also that this origin is agreed upon. There are few such structures across the Velvet, as most are either attended to by a single culture, or are hotly contested about their origins (e.g. the Sibilants, Orwltown, and The Dworgs)

Grand Junction was created by a unified force of Zyth, Dworgs, a single Aspanighoraji, and a team of Ogres bearing a symbol described as “A single sign” on their backs. Construction was completed centuries before the first Golden Howdah sailed the velvet, and as such, every people has a legend or record of discovering the Grand Junction. These records usually include an introduction to the Grand Junction’s history, as told by an ancient Zyth or discovered on the Mural of History.

Myriad Worlds: Grand Junction

For any traveler of the Myraid Worlds, the first consideration must always be transport.

This is not new. Since time immemorial, the folk of the Myriad Worlds have found ingenious and irregular means of traveling the Velvet between worlds. The Rim-runners are known for the practices of Skipper-riding, the Gilbrim for their Ripjins, and few are the folk who have not witnessed the eerie sight of a band of Yattrinti setting off in their pearlescent spheres. Even purchasing your own yacht from any number of reputable (or otherwise) merchants is a perfectly acceptable method of traveling through the Velvet.

When choosing your first vessel, there are a remarkable number of options to consider; the first and foremost for the inexperienced traveler should be Availability. While the Byways Guild is a powerful and productive institution, the Myraid Worlds are numerous and wide, with millions of towns and villages beyond their immediate grasp.