Realist Guide

Myriad Worlds: Kit

The Kit are a thin avian race. Four-armed and therefore four-winged, their leathery lizard-like faces are sprinkled with feathers of varying shades of effervescent green, blue, and red. Skin is leathery and light.

The Kit are sometimes called the ‘underclass’ of the Myriad Worlds. While many presume this is due to a natural genetic failing on the part of the Kit, it is instead due to a great number of misunderstandings and ignorance of the civilized worlds, especially during the first contact with the Kit.

The Kit are a tribal species, living in small groups of no more than fifty. Impressively nomadic, they have little use for large tools, instead creating harnesses and belts to hold what they carry. Claimed ‘spots’ may have makeshift ovens or standing utilities, but such things are luxuries and generally ignored or overlooked by the average Kit.

Myriad Worlds: The ThestleBreak Shore

According to accepted historical record, the ThestleBreak Shore was first discovered by Duchen Yungus, the Bringer of Silk, on his journey to the north. Primary sources place the Duchen on the southwest corner of the shore, traveling north from the Dabadui river. Little remains regarding this discovery, and it is possible little concern was given to this aquanautical marvel. The traveling sages likely were not given time to explore the Shore, as sources claim the Duchen was in a hurry to reach Envik Klain, and continue his campaign against the Marauder King of Red.

Local lore, of course, places the discovery of the ThestleBreak Shore with the colonization of the continent by primitive travelers washed ashore, yet protected by the Shore itself. There is no evidence of this method of colonization, and little concern may be given to this theory.

Myriad Worlds: The Forest of Rainbow Regrets

The Forest of Rainbow Regrets is a often overlooked Traveler’s destination. While any reputable tourist guide will reference the Halls of Flaya, the Tower Gardens of Ketchiil, or the Crystal Keep of Werrfulk; the Resplendent Foliage is a land of equal beauty, peacefulness, and cultural richness.

Rather than besmirch other guidebooks for this lapse in judgement, I will instead encourage any readers who wish to travel partake of the Forest of Rainbow Regrets before other Travelers discover the region and it becomes too crowded.

The Forest of Rainbow Regrets is found adjacent a rural region of small towns and hamlets on the eastern edge of Swittershak province on the world of Jorjin. Bright and verdant, the region was named by King Nutarid during the last years of his Expeditionary Crusade.

Myriad Worlds: Kynvynryn

Also known as The Machine Oasis and The White Valley, Kynvynryn is one of the most technologically advanced lands across the Myriad Worlds. If you wish to see the wonders that the scientific and alchemical arts can create, there is no better location to visit.

If you have never visited Kynvynryn before, the first and most important place to stop on your journey simply must be Goldenhein City. The most cosmopolitan location in the region, you will find the City to be filled with people from all across the Velvet, from all walks of life.

Here too will you find the wide variety of unique peoples of Kynvynryn; the proud Thinking Children as they clop through the streets, arm in arm; the vibrant and raucous Merchants of Quartz Plaza, who will call out to you in their own mathematical codes; the street-performing students of the Halls of Progressive Numbers, where three can be four can be five; musicians that fill the air with jigs, reels, waltzes, and scientifically precise wombols, played on lightning-powered prototypes of their own making; walking-chefs that pull their kitchens behind them, ready and willing to craft a full-course meal for anyone on the streets who cares to pay…truly Goldenhein City is a marvel of the age.

Myriad Worlds: Aeolam

To discuss the Myriad Worlds is too to discuss the Aeolam. While as a people they are far from the most populous, the Aeolam are more directly connected to the Worlds of the Velvet than any other folk.

As such, any discussion of the Aeolam as a people must include a frank discussion of the land in which they live, as the Aeolam possess an incredibly morphous physiology. Highly sensitive by nature, Aeolam are directly influenced by the climate, geology, and biosphere of their environment through a system as yet not understood by scholars. The process is gradual, but easily observable, taking less than a week for an Aeolam to completely restructure their behavior and biology, in accordance with the Aeolam’s “Resonance.” Resonance, which is a clumsy translation of the original Aeolam term ‘Waanii,’ is the natural influence an environment has on individual and collective Aeolam.

Myriad Worlds: Gilbrim

The Gilbrim are a diverse and adaptive species of beings who have achieved a level of ubiquity among the Myriad Worlds. Humanoid in shape and stature, Gilbrim vary widely in size, far more so than compared to the other people of the Myriad Worlds. Heights range from the average person’s hips to a head above the average person’s head, width from rail-thin to balloon bulbousness.

Skin-tone is often a shade of green, though darker yellows and blues have been found in disparate communities. Noses tend to be long and thin, as do ears. Hair is thin and whispy, sometimes absent. Facial hair exists on both male and female Gilbrim, though females never get hair on the front of their chins or jaws, only on the bottom of their chins and neck. Hair colors range from black to light brown to dark blue, never red or blonde.

Myriad Worlds: Ogres

Perhaps unique among the people of the Myriad Worlds, Ogres are massive forms of metal and muscle, awkwardly shaped according the standards of most myriad folk.

While many folk have varying standards in regards to shape and size, Ogres are almost exacting in their similarities to each other. There are unavoidable differences, of course — differing numbers of eyes, fingers, or similar — but in other ways they are precisely the same. For example, I have studied the many Ogres who reside near my domicile, and have not found half a span of difference in their heights: a full nine feet tall to a one of them.

Myriad Worlds: Hellebrach Hills

Another land frequented by tourism, the Principality of Gramphank on the world of Wepsanik houses one of the most oft traveled to regions in the entire Velvet, the City of Speer.

I will not, however, advise first-time-travelers to visit the City of Speer. Not for any practical or pragmatic reason, simply because everyone travels to the City of Speer at some point in their lives, and as such it has become a city devoted to the cloying and pleading services of tourism.

Instead, first-time-travelers should consider traveling to a small province on the edge of the Principality called Hellebrach Hills.

Myriad Worlds: Uumphoun

Twice as tall as many people of the Myriad Worlds, the Uumphoun are an ancient culture. Historically, ancient texts and stories of the Uumphoun tell of an old Uumphounian empire called KuuThoorrDaaWoo, translated literally as “The Second Risen Place.” This is considered by most scholars to be evidence that the Uumphoun are either the second oldest people, or the first culture to rise after some previous dominant species collapsed.

They have short stubby trunks for noses, half the length of an arm. They are thick bodied, though short-legged, with four fingers on each hand. They have thick pads for feet, with four nails for toes. Small tusks jut outwards from both the top and lower jaws.

Myriad Worlds: A History of Travel

Travel through the Velvet has a long and rich history. While much is still unknown to us, the earliest travelers of the Velvet appear to be the Zyth, as some of the oldest ruins on multiple worlds appear to be Zyth in origin. As such, most histories of travel begin with the earliest constructs of Zyth origin. It is generally believed that if the Zyth were not the first travelers of the Velvet, those who were operated along similar principles.