MΣTΔ, and The Meta
MΣTΔ is, natch, a very meta RPG.
I have a bit of a problem discussing MΣTΔ as a game, because the interplay of meta content and non-meta content in the game makes it somewhat difficult to pin down exactly what is and is not meta about the game.
Okay, deep breaths, let’s start at the beginning: what is “meta” anyway?
Meta, as a prefix and an artistic concept, deals with an interaction between a discrete body of work — whether a painting, book, game, movie, or other medium — and the audience of said work. “Meta” occurs when both work and audience are both aware of and able to address the body of work’s existence and the external expectations of said work.