Nowhere Kingdom, and Public Play
In Nowhere Kingdom, the players take the role of a council of advisors and gentry charged with suggesting policies and proposals to the ruling Demons of the Kingdom. Thankfully, these demons are not evil; just mildly cruel, mostly bored, and they only get to rule the Kingdom for a year — their price for overthrowing the previous tyrant.
As the game progresses, random problems land on the council-table and the council-members must all come up with proposals to solve them. The demons then vote for who created the most funny, chaotic, and unpredictable policy. Whomever wins gets a token, and then the council-members must answer one of a list of questions to help develop how this enacted policy helps, hinders, pleases, or displeases the town, council, demons, and citizenry.