The Game Moves

This story was made using the solo RPG: Monster Hunter, by La esquina del rol. Based on the Firelights system, this pamphlet RPG is about the Borderlands, and the last Monster Hunter who has the Scattergun of Destiny. They must find the Six Legendary Bullets to banish The Evil One and restore the Borderlands. The following is a list of the card-draws, rolls, and actions taken during play that resulted in the transcribed narrative:

Beginning stats: Monster +2, Hunter +1

Starting Location: 5 of Diamonds

Roll: 3, 5 : HOLLOW

The First Bullet

Action Draw Roll Hits Result
Discover New Place 3 of C, 6 of H 1 + 2 + H(1) 1 Place 3 of C to the South, gain Setback
+ Roll for New Place - (1, 4) (3, 6) (3, 1) - Camp, Hurt, Difference
Discover New Place J of C, A of C 5 + 6 + H(1) 2 Place A of C to the Southeast, then J of C to the Northeast
+ Roll for New Place - (1, 6) (4, 1) (4, 4) - Waterfall, Impede, Madness
+ Roll for New Place - (4, 5) (5, 6) (6, 4) - Mountain, Sabotage, Union
Search for Resources 9 of H, 3 of D 5 + 2 + H(1) 1 +1 Resource, Monster in the Distance
Monster - (6, 2), 3 + 6 + 1 - Shade, ST 10, Weak to Black
+ Attack 3 of H, 10 of S 6 + 1 + M(2) 1 Stack 10 of S (2)
+ Evade K of H, 8 of D 2 + 3 + H(1) 0 Gain 2 stress (2), Disadvantage. Hunter = 2, Monster = 1
+ Attack 8 of C, 6 of C 6, 4 + 4 + 1 2 Stack both cards (6)
+ Evade 9 of D, 4 of D 6 + 2 + H(2) 1 Gain 1 stress (3)
+ Attack J of H, 6 of S 2 + 3 + M(1) 1 Stack 6 of S (8)
+ Evade K of D, Q of S 1 + 2 + H(2) 0 Gain 2 stress (5), Disadvantage. Hunter = 1, Monster = 2
+ Attack A of S, 2 of H 6, 6 + 3 + H(1) 2 Stack both cards (11): MONSTER DEFEATED
Rest - - - Reshuffle deck, Stress = 0, Hunter = 1, Monster = 2

The Second Bullet

Monster +2, Hunter +1

Resources: 1

Action Draw Roll Hits Result
Search for Resources 8 of S, 2 of D 6 + 2 + H(1) 2 +2 Resources, Advantage
Discover New Place 9 of S, 5 of S 3, 6 + 3 + H(1) 2 Place 9 of S to the South, Place 5 of S to the South
+ Roll for New Place - (2, 5) (4, 6) (5, 3) - Desert, Forgive, Promise
+ Roll for New Place - (5, 3) (3, 2) (2, 6) - Plantation, Escape, Destruction
Overcome Challenge 9 of D, 10 of H 5 + 5 + 3 Resources 2 Success
Take Risk 7 of C, K of D 5 + 3 + M(2) 1 Narrative Cost
Monster - (6, 3) 3 + 1 + 1 - Troll, St 5, Weak to Black
+ Evade 7 of D, J of S 6 + 3 + M(2) 2 Success
+ Attack 4 of D, 6 of C 6 + 2 + H(1) 2 Stack both cards (3)
+ Evade K of C, 8 of H 1 + 3 + M(2) 0 Gain 2 stress (2), Disadvantage. Hunter = 2, Monster = 1
+ Attack J of D, A of H 6, 4 + 5 + H(2) 2 Stack both cards (5): MONSTER DEFEATED
Search for Resources 8 of C, 3 of S 4 + 5 + H(2) 2 +2 Resources, Advantage
Discover New Place 6 of S, Q of C 5 + 3 + H(2) 1 Place Q of C to the NE, Narrative Cost
+ Roll for New Place - (4, 2) (1, 6) (4, 4) - Plains, Hunt, Madness
Monster - (2, 5) 2 + 3 + 1 - Dire Wolf, St 6, Weak to Hearts
+ Attack 4 of S, 9 of C 3 + 6 + H(2) 2 Stack both cards (2)
+ Attack 5 of C, 6 of D 3 + 5 + H(2) 2 Stack both cards (4)
+ Evade A of S, 5 of D 3 + 3 + M(1) 2 Success
+ Attack 10 of S, 6 of H 3 + 4 + M(1) 2 Stack 6 of H (6): MONSTER DEFEATED
Discover New Place 2 of S, Q of S 2, 6 + 3 + H(2) 1 Place Q of S to the NE, Narrative Cost
+ Roll for New Place - (4, 1) (1, 3) (3, 3) - Lake, Secure, Disease
Rest - - - Reshuffle deck, Stress = 0, Hunter = 1, Monster = 2

The Third Bullet

Monster +2, Hunter +1

Resources: 2

Action Draw Roll Hits Result
Oracle 2 of H, 4 of S 5 + 6 + 2 2 Is Pet happy to see Vic? “Yes, and…” — she still loves Vic
Monster - (5, 4) 4 + 5 + 1 - Mummy, St 10, Weak to Red
Search for Resources A of S, 9 of H 3 + 5 + H(1) 2 +2 Resources, Advantage
Overcome Challenge Q of H, J of D 1, 2 + 3 + 4 Resources 0 Gain 1 stress (1), Disadvantage
+ Attack 6 of S, 8 of D 6, 3 + 5 + M(2) 2 Stack both cards (3)
+ Evade 9 of D, 5 of H 4 + 2 + M(2) 1 Gain 1 stress (2)
+ Attack 10 of S, 6 of H 2 + 3 + M(2) 1 Stack 6 of H (5)
+ Evade 2 of C, 4 of H 1 + 2 + M(2) 2 Success
+ Attack 3 of D, 6 of D 2 + 4 + M(2) 2 Stack both cards (9)
+ Evade 10 of H, K of C 3 + 2 + M(2) 0 Gain 2 stress (4), Disadvantage
+ Attack 5 of C, K of S 3, 1 + 1 + M(2) 0 Evade Danger, Hunter = 2, Monster = 1
+ Evade 2 of S, 7 of D 6 + 3 + M(1) 2 Success
+ Evade 2 of D + 4 of S 6 + 3 + M(1) 2 Success
+ Attack 3 of S, J of S 2 + 3 + M(1) 1 Stack 3 of S (10): MONSTER DEFEATED
Oracle 5 of D, 9 of S 2 + 1 + 1(50/50) 0 Is Pet coming along? “No, but…” — she can take care of herself
Rest - - - Reshuffle deck, Stress = 0, Hunter = 1, Monster = 2

The Fourth Bullet

Monster +2, Hunter +1

Resources: 0

Action Draw Roll Hits Result
Discover New Place 2 of H, 6 of S 2 + 2 + H(1) 1 Place 2 of H to the Southeast, gain Setback
+ Roll for New Place - (3, 6) (1, 3) (6, 6) - Wetlands, Secure, Will
Search for Resources K of D, 7 of D 4 + 4 + H(1) 1 +1 Resource, Monster in the Distance
Monster - (4, 5), 5 + 4 + 1 - Llorona, ST 10, Weak to Spades
+ Evade A of D, 7 of C 1 + 4 + H(1) 1 Gain 1 Stress (1) and Narrative Cost
Discover New Place J of H, 6 of D 6 + 2 + M(2) 1 Place J of H to the North, gain Setback
+ Roll for New Place - (2, 6) (4, 5) (1, 2) - Dunes, Pursue, Isolation
Monster - (2, 6), 6 + 4 + 1 Elemental, St 11, Weak to Hearts
+ Attack 2 of C, 8 of H 1 + 4 + M(2) 1 Stack 8 of H (2)
+ Evade 9 of H, 6 of C 1 + 2 + M(2) 0 Gain 2 Stress (3), Disadvantage, Hunter = 2, Monster = 1
+ Attack A of H, 9 of D 6, 6 + 1 + M(1) 1 Stack A of H (4)
+ Evade 5 of C, 8 of H 6 + 4 + H(2) 2 Success
+ Attack 5 of H, K of C 6 + 1 + M(1) 1 Stack 5 of H (6)
+ Evade K of H, J of S 4 + 3 + M(1) 0 Gain 2 Stress (5), Disadvantage, Hunter = 3, Monster = 0
Staring at the Abyss 9 of C, 8 of S 6 5 + 4 2 Rest, Disadvantage
Rest - - - Reshuffle deck, Stress = 0, Hunter = 1, Monster = 2
Oracle 10 of S, 2 of S 5, 2 + 5 + 1(50/50) 1 Does the Elemental come back? “Yes, but…” it wants to keep the bullet
+ Attack A of H, 7 of D 4 + 1 + M(2) 2 Stack both cards (9)
+ Evade 6 of H, J of S 3 + 2 + M(2) 1 Gain 1 Stress
+ Attack 8 of H, Q of D 3 + 4 + H(1) 1 Stack 8 of H (11): MONSTER DEFEATED

The Fifth Bullet

Monster +2, Hunter +1

Resources: 1

Action Draw Roll Hits Result
Discover New Place A of D, 4 of D 2 + 3 + M(2) 2 Place 4 of D to the Southeast, Place A of D to the Southeast
+ Roll for New Place - (4, 1) (6, 2) (4, 6) - Lake, Steal, Monster
+ Monster - (6, 6), 4 + 5 + 1 - Zombie, ST 10, Weak to Black
+ Roll for New Place - (4, 4) (1, 3) (5, 2) - Mine, Secure, Population
Overcome Challenge 3 of S, K of D 5 + 1 + 1 Resources 1 Narrative Cost
Oracle 7 of H, 3 of D 6 + 4 + 0(Unlikely) 2 Does everyone come with Vic? “Yes, and…” — so fast she avoids the zombie fight
Discover New Place K of C, 6 of S 1 + 1 + M(2) 0 Place K of C Face down to the NE, Gain 1 Stress (1)
+ Take the Risk Q of H, 2 of D 2 + 5 + H(1) 1 Narrative Cost
+ Roll for New Place - (5, 1) (1, 2) (3, 3) - Swamp, Attack, Disease
Search for Resources 7 of S, 4 of C 4 + 1 + H(1) 1 +1 Resource, Monster in the Distance
Overcome Challenge 4 of H, K of S 3 + 4 + 1 Resource 1 Narrative Cost
Monster - (2, 4) 6 + 4 + 1 - Dragon, ST 10, Weak to Hearts
Oracle 5 of C, 9 of H 6 + 6 + 0(Unlikely) 2 Can Vic get the bullet without killing the Dragon? “Yes, and…” — she already has the last Bullet
FINAL LOCATION 6 of H (6, 4) (5, 4) (6, 5) - Valley, Persue, Truth - Place to the South East

Final Thoughts

I went into this game planning a third-person narrative. The Firelights system works well as a modified PbtA RPG system, but it is a long game.

Admittedly, it’s largely long because I spent time writing narrative, rather than using the more traditional “journal entry” system of solo journaling. If I had spent only a few minutes on each event, the whole story could have been much shorter. The system itself is solid enough, though there was some clunkiness with the simplicity of the design. The map never really became important, and it was certainly lucky that I drew so many face cards when searching for bullets when I did, otherwise the game would have been even longer.

You can probably tell where I petered out. In the end, I decided to cheat the system a bit; I had discovered the idea that the last bullet had been put into Vic around bullet 3, and I didn’t want to risk a long stretch while I hunted for the right card.

There are a lot of possible themes I could have used in making this a longer story: Westerns are prime places to explore Self versus the World, and playing around with a demon-tainted world could have made for some quality stories, especially about someone who is struggling to figure themselves out as they comb the twisted landscape for McGuffins.

There are a few more games I have that are based on Firelights, so with this practice under my belt, I think I might be able to handle a far more interesting, engaging, and developed story.

Perhaps I’ll come back to this one and set about revising it into a story I’m more proud of. ‘Til then, I’ll continue exploring other systems and the stories they create.