You Awaken In A Strange Place, and Playing To Find Out
You Awaken In A Strange Place is an RPG.
Juuuust barely.
I mean, take a look at it; there’s barely anything there. The core tenet of the game is that everyone comes to the game unprepared. If you want to play this system, the first thing you have to do build the system itself. I mean, you have to call it a sandbox, don’t you? There’s nothing to railroad. The GM is given five minutes after building the characters to make notes before the game officially starts, like some perverse scholastic speech-and-debate competition.