Grimm's School for the Erratically Gifted: Chapter 4

When Edmund awoke, he knew exactly where he was. This was in direct contradiction to expected behavior of any child thrown into a new world over the course of a single night, but he didn’t have the time for such formalities.

Instead he engaged in his usual morning routine: first, he looked at his notebook.

Sure enough, during the night his sleeping brain had tried to wake him with any number of sudden thoughts, concerns, ideas, and the like; but his hand had caught them all, trapping them in ink before his rest was disturbed.

The Steamworks

You have to be careful in the Steamworks.

It is a belly filled with brass and steam. Towering pipes twist and turn like yarn through brick walls and floors. Concrete walls and iron doors, bars like a prison. The heat, sweltering and pure, scouring your skin free. It is enough to drive you insane.

I thought I was insane, once.

That first day, when I had taken the King’s Shilling and become a City Engineer, I crawled through the hole in the ground down the slim ladder with rungs as thick as bottles. I thought I could feel the heartbeat of the City through the bricks as I descended, deeper and deeper into the pit. I kept my eyes shut, squeezing tightly lest I look down and fall.

The Kettleworth Files

Yellow. Burning yellow. With a sharp sliver of black dividing the topaz jewel, the cat’s eyes slowly blinked in the flickering firelight.

“Patience,” Rufus muttered, half to himself, half to the cat. “Almost there. Almost.”

It had become a mantra, a holy psalm that spurred Rufus’s actions ever onward. It kept him going, moving in the dim candlelight when his strength had all but left him. Almost there. Just a few more tests…

A Grimm Introduction

With my RPG treatise finally complete (or at least as complete as anything ever is, in my head…) it is time once more to return to the dark and twisted world of Edmund Moulde, and the second book of the Macabre Quadrilogy.

In many ways, this book was supposed to be the first book in Edmund’s story. I had imagined a very Rowlingesque (sans bigotry) opening of the odd little Moulde boy being tested after he used the chemicals from his sister’s makeup kit to revivify his dead pet rat. Then, off the odd little Moulde boy would go to learn about the mad sciences of penny-pulps and wrought-iron steampunk.

A Long List

Wait, wait!

Not finished yet, I guess…

Call it an errata, if you wish, but the truth is there are simply too many games and too many complex aspects of RPGs to ever really be “finished.” Even in the process of writing this, games have come out that are far better examples of, say, experiments with Game Balance or explorations of real-time than the examples I used.

And that’s nothing compared to the subjects I haven’t even broached. I could spend ten thousand words on the subject of non-American RPGs, (such as Das Schwartze Auge, In Nomine Satanis/Magna Veritas, or Tormenta). I could spend hours building lists and catagorizing rule-inserts and independant hacks. I could do a progressive historical dissertation, akin to The CRPG Addict, and chronologically explore the evolution of RPG systems. I could focus entirely on exploring MOSAIC Strict game design. I could look at how systems gamify relationships, the effect of Splats, defining RPG genres, cross-game rewards, cutscenes, two-stat games, one-pagers, or do a mathematical breakdown of all the common kinds of die-rolling mechanics.

Conclusion

When I first started this…I guess you could call it a project, I did it for weird reasons. I had been struggling with my other writing projects, hitting brick wall after brick wall, forcing my fingers to type out trite and uninteresting sentences that advanced boring stories with empty souls, to the point where sitting down to write was becoming an act of self-harm. My brain began its spiraling semi-regularly, and it began to adversely affect my relationships with my friends, family, and myself.