Sins, and Horror
So you may have noticed — I certainly have — that I’ve generally use Fantasy and Horror games for examples in this treatise. Of course there are more genres and styles than those two, but it does bring up a fascinating dichotomy in the hobby.
Let’s look at the RPG Sins. Heavily based on the Storyteller System used in White Wolf games like Exalted or Werewolf, Sins casts your persona as an undead being recently wrenched back to some form of self-awareness. Protecting humanity from an otherworldly horde known as the Brood, your character must maintain a balance between their humanity and their monstrousness, or else fall to ruin. It’s body horror and blood, hive-minds and howling from beyond the black. It’s 28 Days Later: the Masquerade.