Last Tea Shop: The Game Moves
This story was made using the solo RPG: Last Tea Shop (Classic), by Spring Villager. The one-page RPG gave very little in the way of guidance, and the rolling was quick, so the game ended up quite quick and easy to play. The following is a list of the rolls and actions taken during play that resulted in the transcribed narrative:
Location = 3 = Beside a River in a Mountain Pass
Affinities = Mice and Lost Things
Supplies:
Roll | Die 1 | Die 2 | Supply |
---|---|---|---|
1 | 3 | 3 | Quartz Crystal |
2 | 5 | 4 | Feather Moss |
3 | 3 | 6 | Giant Puffball |
The Game
Day rolled | Guest | Weather | Question 1 | Tea | Question 2 |
---|---|---|---|---|---|
2 | 2 = Stablehand | 1 | 1 | Comforting Brew | 6 |
6 (+2) | 10 = Tailor | 3 | 9 | Distance Tea | 2 |
5 | 15 = Hermit | 4 | 7 | Draft of Recall | 2 |
4 | 19 = Diplomat | 3 | 2 | Gumboot Tea | 1 |
5 | 24 = The Veiled One | 5 | 9 | Comforting Brew | 2 |
Final Thoughts
It’s always interesting when a random die roll tells a story. In this case, the meta-narrative was how the tea-shop owner really wanted to know where everyone lived. It’s too bad, because that’s the least interesting question of all the ten that were offered.1 Nevertheless, I think I managed to work them in just fine.
I noted that I was fairly “lucky” with the day rolls. If I had rolled unluckily, I might have rolled a 1 or 2 every time, and this story could have involved ten or fifteen guests instead of just five. I think five to seven was a good range for the type of story I was telling; more than that might have been too plodding. On the other hand, more variety with the questions and weather might have made the story fit in more of a vignette model.
Really, the one game-mechanic I didn’t quite truck with was the one question you were always supposed to ask: “How did you know my last customer?” While I appreciate the desire to chain characters together, to say they were all in some way connected, not every story supports such a framework. Perhaps I might have gotten more mileage out of the whole story if I had gone into it with the goal of linking all the characters together, rather than trying to create individual stories?
Either way, this was a delightful little exercise, and I may find myself coming back to this last tea shop some time in the future.
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To be fair, the game didn’t want me to roll for the questions. I was supposed to pick one or make up my own, but I was curious to see what random questions did to the story. ↩︎