Manifest: Setting
Last time, I figured out a narrative lynchpin for my game: Monsters wander the earth, manifestations of powerful emotions. This time, I’d like to solidify the setting a bit more.
I’d also like to bite something in the bud right now: “My Game” is a dumb name for an RPG, so I have decided to give the game the working title of Manifest. The name centers on the fact that the core of this game is these Manifestations of emotion. The rest of the game could be anything, use any mechanics, be OSR, Narrative, be Powered by the Apocalypse or use d20 Modern, but the Manifestations are the unique aspect of the system that requires a concrete and cohesive system.