RPG Errata: Poe's Law and the Dangers of Role-play
Let me start by saying, I am not a “fan” of Warhammer 40k.
I know nothing about the different editions, which codexes worked and which ones didn’t, I don’t know the meta of the game, nor the many myriad social and political intricacies that go into being a devoted fan. I don’t want to come in here like “I spent a few months reading the comment section in Tabletop Tactics videos, so now let me tell you something about Warhammer.”
But I do want to comment on Warhammer 40k, because I have seen a few interesting aspects in “the discourse.” I can’t comment how important or significant any of this discourse is, but it does relate to RPGs — specifically the hobby aspect of it — so I’d like to discuss.
Specifically, I’d like to discuss the Space Marines.
Manifest: The Die Pool and Investing
Last time I went over some issues regarding the die-pool, namely its size and where it came from. I looked at a few sizes and found myself torn between an average die-pool size of 5 or 10.
Thankfully, an easy solution has presented itself — doubly easy because it will be simple to change if I need to.
Die-Pools are built by totaling an Agent’s emotional stats and dividing by two. Human average is 2 apiece, and I’m currently playing with Agents having a 10 to 14 stat-point limit, so that naturally puts the die-pool in the 5 to 7 range. If I decide to switch to 10, then I drop the dividing-by-two bit. No fuss!
Oh, also I came up with a better name for Sync. Now, ability rolls will be divided into POWER and CONTROL.
RPG Errata: Miniature Wargaming
I’ve been getting into miniature wargaming, recently.
Well, “getting into” might require some qualification. I haven’t been purchasing and painting miniatures or anything, but I am recognizing that my love of RPGs is bleeding into the wargaming sphere in a surprising manner. I decided to explore this phenomenon, and came up with several interesting points. After all, I’ve talked at length about the influence of Miniature Wargaming on the hobby, but there is a case to be made that I’ve ignored Miniature Wargaming as a kind of RPG.
As I’ve discussed before, it’s hard to separate the two completely; combat can be a story and story can inform combat both in some very real ways. Ignoring that fact, even just brushing past it, can leave our understanding of the RPG Medium underdeveloped.
Last Tea Shop: The Game Moves
Last Tea Shop: The Veiled One
It was raining.
Not a downpour, but a chill drizzle, persistent and steady. The whole world seemed tired somehow; the mountain breeze was slow drifting through the pass and the river beneath the bridge was quiet. A calm had descended over the pass like a blanket, keeping everything still and peaceful.
Ild twisted the sage between her fingers, staring at the fibrous herb with something like trepidation. The soft popping of the boiling water tickled the back of her mind as she stared, aimlessly stroking a cluster of mice where they rested on her lap. She listened to the sound of the rain pattering on the roof, ticking and tapping away like a broken clock. The whole hut shuttered from the wind, and drops of rain were leaking in to drip on the old clothes, tarnished metals, and smooth wooden furniture.
“Pah,” she said at last, nudging the mice on their way. “If it’s time, it’s time.” Standing up from her chair, she walked over to the pot and dropped the sage in the water. She watched as the water slowly faded from clear to a murky gray, then brightened to a light green. Leaving it to seep, she reached out to pluck her old ragged coat from the pile and slip it on. “Keep watch,” she said, unnecessarily, as she unbolted the shaky door.
Manifest: Stat-Investment Rework
Last time, I went through what I learned from the first playtest of Manifest v0.1, and made a quick-and-dirty skeleton for moving forward. This time, I’d like to…well, start moving forward.
First and foremost, I’d like to take a harder look at the basic Stat-Investment Power Roll, and see if I can’t find ways to smooth it out, both ludo-narratively and statistically.
So, let’s go to Anydice!
Last Tea Shop: The Diplomat
Ild stared at the empty shelf. “Well.”
The gentle squeaking of mice filled the cabin as she stared. Tiny bodies, dressed in fur ranging from white to brown to black and back again, darted across the room like flashes of lightning in a thunderstorm.
“Well,” Ild muttered again. “This is a bit of a problem.”
A few of the mice stood on her shoulders and crawled through her hair, seeking warmth and comfort from the whispering mists outside the threadbare shack. Those that stared at the empty shelf did so with quivering whiskers and ears twitching in fear. Periodically, Ild reached up to gently brush their backs and heads with a soothing thumb. She glanced at the pane-less windows, where tendrils of dark mist were slowly seeping in.
“Don’t worry,” she muttered to her furry friends. “We’re safe. They’re not here for us.”
Last Tea Shop: The Hermit
“Hello? Is anyone there?”
The old man looked around, blinking in the fog. How long ago had he gotten lost? He had been wandering for some time now, and he didn’t recognize anything. He should have; he knew these forests like the back of his hand. Nevertheless, he had completely lost track of where he was. His cabin should be near, shouldn’t it?
Again, he was sure he had seen movement out of the corner of his eye. He turned, peering into the fog. “Hello?”
Nothing. He was alone.
He kept climbing the steep path, (surely, his cabin wasn’t this high up, was it?) searching for some tree or rock that he recognized. Periodically a shape tickled his memory and he found himself turning on his heel, left or right, only for the shadow to vanish into the mist.
He wasn’t frightened — he had survived in the woods for weeks on end without flint or knife before — but he was confused. He wasn’t even thirsty, yet he had been walking for what felt like days…
Manifest: The First Playtest
I was originally planning on doing a few different playtests before commenting, but the first playtest was pretty definitive, and I feel good about its results.
Thanks to the efforts of “P,” “C,” “S,” and “W,” (Names obviously hidden to respect privacy) I have decided which die-roll mechanic to use going forward. The winner is the third option, Pooled-Single-Number.
I’ll come up with a better name by the end of this post.