Wait, wait!
Not finished yet, I guess…
Call it an errata, if you wish, but the truth is there are simply too many games and too many complex aspects of RPGs to ever really be “finished.” Even in the process of writing this, games have come out that are far better examples of, say, experiments with Game Balance or explorations of real-time than the examples I used.
And that’s nothing compared to the subjects I haven’t even broached. I could spend ten thousand words on the subject of non-American RPGs, (such as Das Schwartze Auge, In Nomine Satanis/Magna Veritas, or Tormenta). I could spend hours building lists and catagorizing rule-inserts and independant hacks. I could do a progressive historical dissertation, akin to The CRPG Addict, and chronologically explore the evolution of RPG systems. I could focus entirely on exploring MOSAIC Strict game design. I could look at how systems gamify relationships, the effect of Splats, defining RPG genres, cross-game rewards, cutscenes, two-stat games, one-pagers, or do a mathematical breakdown of all the common kinds of die-rolling mechanics.