Noblesse Goblige is a competitive GMless RPG based in Verdibog, a cosmopolitan goblin city in a swamp. In it, you play as a scion of one of five major goblin clans, each of which has a claim to the title of Gob-Boss after the current Gob-Boss, Lady Stinkworth, died without naming a successor.
Each player plays a character from a different clan, each with the goal of manipulating their way to the top of the successor list, bringing power, prestige, and lots and lots of money to their clan.
When he was sufficiently armed with the scripture of the ages, Edmund removed the last nails from the tapestry and pulled down the rest of the crumbling wall..
From the front, the statue looked like a beautiful marble statue that wouldn’t move, no matter how long Edmund prodded at it. Around the back, however, was a large opening at the base of the woman’s torso. A few frayed threads stuck to two threaded bolts suggested the opening had once been covered by a piece of cloth, and perhaps it still would have been, had the rat not found it before Edmund.
Mission Accomplished is an RPG inspired by shows like Archer, The Venture Brothers, and Better Off Ted. It’s a game about being a team of super-spies who save the world on a weekly basis, usually in 30-45 minute increments. You drop into dangerous situations, mix things up, and then get out of there and back to HQ, a job-well-done.
But that’s only half of the game. The second half is the HR meeting, where the complaining, bickering, and blaming happens.
You Awaken In A Strange Place is an RPG.
Juuuust barely.
I mean, take a look at it; there’s barely anything there. The core tenet of the game is that everyone comes to the game unprepared. If you want to play this system, the first thing you have to do build the system itself. I mean, you have to call it a sandbox, don’t you? There’s nothing to railroad. The GM is given five minutes after building the characters to make notes before the game officially starts, like some perverse scholastic speech-and-debate competition.
Darkspace is an RPG, though I’m not sure the game would agree. As far as it’s concerned, it is, quote: “an immersive sci-fi experience. Five players take on the roles of the crew of the Triton, an ill-fated cargo ship alone in dark space. The captain, the doctor, the mercenary, the corpo, the synth — one of you is a murderer. Will you solve the mystery of the Triton before the ship’s life support fails?
It was almost dinnertime when they finally stopped. Edmund had lost every game.
Before they started, Edmund was skeptical; Draughts looked perfectly balanced to him. Both sides had the same number of pieces, the same rules for movement…any game had to end in a tie, or at least be very close.
By the end of the sixth game, Edmund had learned differently. He was beginning to see the whole board at once and to plan more than a single step ahead.
Inspired by Annihilation and Roadside Panic, QZ is about the Quarantine Zone; a place where the laws of nature decided to take a holiday and turn the area into a surreal fever dream. The game itself is not a horror game, nor comedy, nor drama; but the QZ can be horrific, funny, and dramatic in turn.
In the instructions on how to use the rulebook, the book clearly states that the game was designed to be played as a sandbox.
Lady Blackbird is, in fact, Chapter one of Tales from the Wild Blue Yonder, three pre-built one-shot adventure modules where you play as pre-made characters, in medias res, with a carefully constructed scenario for you to play through in an attempt to fulfill your character’s goals.
It’s not as locked-down as that makes it sound. For all the pre-building these characters have gone through, there is a lot of flexibility in how the characters are played and how their backstories are revealed.
Uneasy Lies the Head is a GM-less RPG focused on telling the story of a tumultuous royal court as a disastrous portent threatens to destroy everything the court holds dear. Perhaps the throne has cracked, perhaps the revolution has finally reached the gates, perhaps the sun has exploded. Whatever the cause, the players — as members of the court — must enact their schemes to reshape the world to their liking.
“Wonder of wonders!” Kolb’s face was a beacon of delight as he opened the door. “How delightful! When I told Ung I would eat in my room, I hadn’t expected to be served by the future heir!” His voice dropped to a whisper. “Don’t tell Wislydale the heir of the family is carting around cooking like a compliant courier. He’ll pitch a right fit.”
Edmund handed Kolb the tray, and then pulled out the letter.