Manifest: Static Versus Dynamic Dice
Last time, I looked into a core “dice-roll” mechanic, and decided to link each Manifestation’s roll to their Tier and Bond stats, their level and friendship scores, respectively. I liked the idea that both of these stats decided what dice you rolled “to hit” with any Manifestation, so I explored three different possible rolls: XdY, 1dX+Y, or Xd20+Y
At the moment, 1dX+Y is the simplest of the three. It’s linear, low-effort, and familiar for most RPGers. Since there isn’t too much to explore with it compared to the other two, I’m going to leave it in my back pocket for now, and see how interesting I can make XdY and Xd20+Y.
For both, we can require the Player to roll multiple dice and pick the die with the highest number showing. Since both roll multiple dice, the major difference is whether the size of the die changes or not. Therefore, I will call these two options the Static option, (Xd20+Y) and the Dynamic option. (XdY)