RPG Errata: Against the Apocalypse, and Simulations vs Abstracts
Against the Apocalypse, designed by Oleander Garden, is a game about war, last stands, isolation, and death. It is a game where the players are soldiers in a war against the Demiurge, who sends their hollowmen every Sunday in an attempt to kill the players. They have little in the way of supplies or hope, and the game will end the way all wars must, in death.
The game is, in a single (compound) word, Anti-narrative.
Divided into two parts — the fighting and the downtime — the game encourages the players to unfold their character’s lives in the manner things would happen, not should or could. The book asks players to be honest with both themselves and their imagined world: the goal is not to tell a story, but to simulate life.