Manifest: Special Effects
Last time, I decided that abilities have both a basic effect and a Sync effect; a bonus that becomes stronger the higher your Manifestation’s Bond is.
But what kind of bonuses could a Manifestation have? For that matter, I’ve been talking a lot about tactical combat, but I haven’t really done anything with it, have I?
Let’s fix that. We can look at D&D along with any number of other systems to get a feel for a “baseline” tactical combat system. Everything from Lancer to Zafir, Strike! to Voyager: Tactics has some ideas worth exploring.
I don’t see a problem with starting with the most common assumptions: a battle map, miniatures, movement and areas-of-effect…fairly standard stuff. At its most basic, each unit on the board has a certain number of spaces they can move each turn, and a certain number of “actions,” which can be either attacks, special abilities, extra movement, etc.