MacB! is a magically good time

Playing this season on Broadway, MacB! is the recent musical adaptation of Shakespeare’s seminal hit, Macbeth. Directed by proud up and coming director Joe Vanderhook, MacB! puts the full force of the best of New York’s artistic talent along side the best of classic British theatre.

The play opens with a prologue featuring the talented Elizabeth Kaine, Claire Rogan, and Kelly Fontaine as the red, blond, and black haired ‘Wyrd Sisters,’ the scantily clad mystical chorus that frames the entire play. Their opening song, ‘Double Double, (Toil and Trouble)’ sets the tone with an incredible display of pyrotechnics and a laser show that is used to supplement the finely crafted set with images of far off castles, smokey clouds, and spectral images that help accent the horror that the rest of the show promises to deliver. The song is well-crafted and danced impeccably with the frantic spasms of the performers providing a true sense of otherworldly possession, while the sharp and almost painful lyrics screamed by these three actresses betrayed their devotion to these complex and intricate characters. The completion of the first song alone caused a standing ovation that lasted over five minutes, sadly forcing the three women to hold their complex final pose no doubt far longer than they expected, but they maintained their stance with a professionalism and aplomb that is to be commended, if not celebrated.

Lupton & Sons Quality Coffins

I might be dead / but I will overcome ~ TJ Stafford, Rise Again

Congratulations! You are dead!

As a courtesy for our customers, every purchase of a Lupton & Sons economy casket includes this notice carved into the lid of the coffin for the recently deceased. This notice was provided free of charge as a complimentary service, to better prepare you for what is to come.

Many people have walked into our mortuary and asked if this life was all that there is. Does not some other life await us? We at Lupton & Sons believe wholeheartedly that your death, untimely or otherwise, need not be the end of your life!

Another Hiatus

About a year ago, I went on a brief hiatus. This was mostly done because I was feeling stressed about the content of my website, and wanted to make sure things were more polished for when I came back. Of course, thing’s weren’t particularly polished when I came back, but nevertheless. This time, I am going on hiatus because my new job (and a few other new projects) have cut into my writing time, and I haven’t yet found the new rhythms of my life.

The Game Moves

This story was made using the solo RPG Monster Hunter, by La esquina del rol. Based on the Firelights system, this pamphlet RPG is about the Borderlands, and the last Monster Hunter who has the Scattergun of Destiny. They must find the Six Legendary Bullets to banish The Evil One and restore the Borderlands. The following is a list of the card-draws, rolls, and actions taken during play that resulted in the transcribed narrative:

Monster Hunter: The Fifth and Final Bullet

The dragon’s rotten lips parted, a fetid cloud of swamp gas leaking from the beast’s depths. “So,” the monster spoke, “you’ve come to kill me, haven’t you?”

Vic opened her mouth in shock before she could collect her wits. “I’m here for the bullet,” she said at last, reaching out a hand to steady herself against a tree.

“Yes, then,” the dragon slowly uncoiled, its head snaking forward. “Well, I’m not interested in fighting today, so I suppose I’ll just let you have it.”

“What?” Vic could scarcely believe it. Was the dragon being honest? She certainly wasn’t feeling up for a fight, much less with a dragon and without her rifle. Would it really be that easy?

The dragon hissed, sending a spray of burning liquid over Vic’s face. “You heard me. I’m going to give you one of the six legendary bullets. You can pluck it straight from my forehead and I won’t even eat you for your trouble. How does that sound?”

The Game Moves

This poem was made using the solo RPG Cemetery of Swords, by Efarrisgames. I decided to devote myself to three stanzas for every pull, as I thought this would give me enough time to establish the circumstances of the pull and detail the character’s reactions. What follows are the pulls and die rolls that created the poem:

Cemetery of Swords

The following is one of the Songs of the Thousand Thousand, a series of epic poems detailing the histories of the many blades surrendered at the end of the Great Battle.

For those unfamiliar: During the Era of Conflict, the Great Battle was fought in the three-square league fields outside the town of Radivale. While the instigation of the battle is lost to history, knights, warriors, and mercenaries from all over the world came to take part as multiple factions, kingdoms, and armies sought to test both their opponents mettle and their own. Heroes and legends were born and killed in equal measure as new troops constantly joined the fray.

The Great Battle ended when one of the greatest heroes of the era, the Blade-maiden and Bearer of the Seven Star Fulcrum, Ell Kidarkhi, thrust her sword into the earth and walked through the surrounding conflict untouched, surrendering the battle to her fellows. She was the first of many, as each of the thousands of warriors in turn thrust their own sword into the earth and quit the field. The Great Battle, having lasted for five-hundred and twenty-three days, ended that very hour.

The swords themselves remained on the field for generations until memories of the Great Battle began to fade. Then, eager sellswords and ambitious warlords claimed these relics for their own, imbued as they were with the indomitable spirits of battle. These cursed swords brought victory and suffering to their wielders, until all who claimed the weapons either perished or renounced their bloodthirsty ways.

The Songs of the Thousand Thousand detail the journey of each of these stolen swords, and how they returned to their rightful place in the field known as The Cemetery of Swords.

Monster Hunter: The Fifth Bullet, Part 2

The way was dark and cold. A rusted lantern with a small slosh of ancient oil provided enough light to see by and not much else. The sound of dripping water echoed through the depths. The darkness was unyielding, drawing Vic further and further away from the light. She had never ventured into the caves and abandoned mines of the Borderlands; the monsters that roamed the land above were bad enough, and there was little of worth in the dark underground. It was all Vic could do to not shiver.

The passages twisted and wound across each other like writhing snakes. Were it not for Vic’s compass, she would have been completely lost.

No, not completely. Every once in a while, the pull of the fifth bullet dragged at her stomach, tugging her down this tunnel or that. She was hunting on instinct now, navigating the maze of tunnels with little more than hope spurring her on.

At long last, a faint glimmer of natural light shone through the darkness. She crept forward, ducking through the small passage until she reached a large fissure in the rock, stretching up to the surface and down deeper into the earth.

Monster Hunter: The Fifth Bullet, Part 1

The lake water looked cold, but the singer payed it no mind.

The rising sun was slowly warming the nighttime air, the first piercing rays striking the singer full in the face, but it paid no mind to the sun either. It’s eyes had long since rotted away to a shrivled milky white. Loose teeth rattled in its skull as its head fell from side to side, a sound that was half a moan and half a hymn drifting across the gently rippling lake.

Whoever they were, they died years ago. Now, all they were was a fountain of suffering that drew the living and trapped them in their own nightmares. There were ten of them, at least. They rocked back and forth, their eyes squeezed tight, their faces frozen masks of pain, fear, and despair.

Vic rubbed her mouth as she studied the scene from her hiding spot. It would be hard to get everyone away from the monster without being seen, but the walking dead were harder to kill than most. Besides, she was running low on supplies and still had to get the ten people back home.

Humans didn’t last long in the Borderlands. The air was bad, it made you sick. Monsters hunted silently, and claimed their pray with sudden and clear fierceness. The few who survived for any length of time, did so because of either extensive training or a guide who had the same, and they rarely stayed longer than a week before returning to the safety of civilization.

Vic opened her pack and pulled out the last of her herbs. Surely, she had to have something useful that could keep the weathered zombie busy while she fled with its captives.

The Game Moves

This poem was made using the solo RPG Gentleman Bandit, by Allison Arth. I used the Mode variant, and played three times, rolling on the Poker Play table after each. What follows are the card pulls and rolls I made for each of the three poems.