Manifest: Conditions
Last time, I looked at Abilities and what sort of “Special Effects” Sync could add to their basic attacks. One of the more obvious options is conditions, so this time I’d like to look into what kind of conditions Manifest could have.
Luckily, I have two great sources of inspiration: Trespasser and Demon Crawl – Gothic.
Demon Crawl – Gothic, similar to its spiritual sequal Steel Hearts, has a small number of conditions, one for each damage-type. Designed to be a quick paced action game, these conditions aren’t the more narratively focused conditions like prone or grappled. Instead, they are closer to the hinderances of an action-adventure video game. Burning, for example, causes you to take three damage whenever you deal damage to an enemy. Rotting means you take an extra 2 damage whenever damage is dealt to you. Being Hexed causes you to receive 1 damage every square you move.