Mausritter, and OSR

Mausritter is a rules-light fantasy sword-and-whiskers game inspired by any number of similar stories, including Mouse Guard, Brambly Hedge, The Rescuers, etc. It combines a lot of rules and ideas from many games I’ve mentioned here, including the character creation method from Into the Odd, inventory management from Knave, layouts from Mothership, and other concepts from places like Goblin Punch, Moonhop, and Last Grasp Grimoire. Stats are the simple three of Strength, Dexterity, and Will.

Skyrail

It is a fact universally acknowledged that once a pirate has spent enough time at sea, the Horizon looks different everywhere on earth. This is not how a sailor begins their career. When they first step onto the swaying ship, young and fresh-faced, they are first overwhelmed by the majesty of it all: a distant expanse of unending blue, swallowing up the past, future, and anything else that the sailor brings with them.

Highwinds, and Constructed Challenge

Highwinds is a space opera RPG, with elements of fantasy thrown in for good measure. The game encourages you to “Take the role of resourceful heroes on the edge of space and fight pirates, save people from killer robots, and explore ancient vaults locked in astral space.” Focused on combat, the game only has four stats for its characters: Accuracy, Dodge, Initiative, and Toughness. You pick your skills, your talents, your equipment, and off you go to swash your buckle across the stars.

Iron Edda Accelerated, and Balance

Powered by FATE Accelerated, Iron Edda Accelerated is a Norse-mythology inspired Mecha-RPG about warriors fighting alongside the bones of dead giants and metal monsters. Ragnarok has come to the land, and the evil dwarves are sending their mechanical constructs to destroy everything you hold dear. How will you survive the coming cataclysm? You have a lot of choices: perhaps the most overt answer is “by binding my soul to the bones of an ancient giant and go Kaiju it up,” but that’s only one option.

Session Zero, and Session Zero

Session Zero is a card-based solo character creation game. It is, in short, a quick and easy journaling game to build a creative backstory. You draw at least five playing cards from a shuffled deck, and based on the prompts you write out significant moments in your character’s history before the beginning of the game. It’s called Session Zero, because that’s what a session zero is. As a gaming term, session zero is, natch, what comes before the first session.

A Macabe Conclusion

So ends the first story in the Edmund Moulde quadrilogy. With some time to spare before my treatise on the medium of RPGs is finished, I will spend the next few Saturdays uploading some short stories set in what I ended up calling The Cliffside Universe After all, Brackenburg is only one of the major cities in the Britannian Empire, and a steadily decaying one, at that. There is room for stories across the globe as the world slowly changes from steam-punk to diesel-punk, and no one city is better suited to display the variety and complexity of that transition than Cliffside, hub of trade, adventure, and diverse stew of humanity.

Poems

Opening each Edmund book with an excerpt or quote from a fabricated biography of Edmund Moulde was the plan for a long time…but when I first decided to post the book on a (now defunct) blog, I needed something to separate each chapter. So, I decided to write more of Edmund’s Poems. What resulted was a mix of parodies and absurdities. At first, I attributed each quote to a different scholar and book, but soon the rivalry between Sirs Kohlm and Krink took shape, and eventually they became the only scholars I cited.

Chapter 18

A pin falling on a carpet from the height of an ant’s back could have broken the silence. The air itself froze, not daring to cross the room for fear of disrupting the stunned tableau. Tricknee had no such restraint. “WHAT?!” His lanky body unfolded in a flurry of black limbs, rushing towards Edmund like a wrinkled thresher machine. “Please forgive me, Mister Tricknee,” words tumbled from his mouth in an avalanche, desperate to slow his meteoric advance, “I know we agreed to reveal this later, but I simply cannot in good conscience keep such important news from our honored guests.

Inspirisles, and Inclusivity

Inspirisles is an all ages RPG, with a focus on storytelling, empathy, and cooperation. Its secondary purpose is to help teach you Sign Language. Now I could leave it at that, but that would do the game a great disservice. It is as creative and well designed as any system, pulling narrative inspiration from Arthurian legend and mythology. It focuses on collaboration, world-building, and teen-adventures in the style of YA novels and 80s classics like The Neverending Story, Labyrinth, and The Lion, the Witch, and the Wardrobe.

Hopelessly Devoted, and Sexual Roleplay

Hopelessly Devoted is a NSFW solo-journaling RPG, and this is going to be an uncomfortable post for some of you. If you don’t want to hear it, that’s fine, see you next time. For everyone else, some ground-rules: First and foremost, I will not hear any dissing of the sexual roleplay community. The RPG community should know what it’s like to have people totally misconstrue our hobbies in a manner that details their hangups more than it does ours.