RPG Errata: Strike!, and Reskinning

Strike! is a tactical wargame SRD, without much in the way of world to justify its system. It’s the same combat used in the marvelous Tailfeathers RPG, full of interesting tactical choices and clever little tricks that keep it fresh, fun, and fast.

It also clearly and proudly supports reskinning.

“Re-what?”

Reskinning. This hobby is full of creative people, and one of the major selling points of role-play is the ability to exert your will on the gamespace in a way rarely supported in other mediums; naturally, players often want to change things to suit them.

RPG Errata: Ascendancy, and Double Classes

Ascendancy, by Gemworks, is a “Sparked by Resistance TTRPG for 3-5 players, set in a cyberpunk city in a distant future, after the empire that ruled the world for centuries has fallen.”

The “Sparked by Resistance” system originated with the Spire and Heart RPGs, and is similar in many ways to “Forged in the Dark” systems. To take action, players roll one to four d10s, and take the highest to decide how successful, or not, their characters were.

As a system, Ascendancy does a lot of other interesting things with the system, all building on the narrative of ex-weapons trying to survive a post-war cyberpunk world.

Perhaps the most interesting aspect of the system, or at least the thing that is done rarely, is Ascendancy’s dual-class feature. When creating your persona, you choose not one but two classes for your character.

Bally the Fool: The Dinner

Halfway to the wine, a trumpet sounded from the ramparts. the sound was quiet over the howling winds. The poor watchman. Bally smiled to himself at the thought of the youth gasping and panting into the flimsy funnel. “The Duke arrives,” Bally raised a finger to the air, drawing Illowen’s attention. “The hunt complete, I wonder what meat he has brought for the table?”

“He wasn’t hunting,” Illowen cocked a curious eyebrow. “He was going to fight a battle against the evil Count de’Tras.”

“Ah, of course,” Bally sighed. “Then I must be mistaken.”

Out of Town

Hey folks. I am heading out of town next week to a place with no cell/internet service, so I will not be posting. Regular posts will continue next Tuesday. See you then!

RPG Errata: Dungeon Crawl Classics, and Maneuvers

Dungeon Crawl Classics, created by Goodman Games, is an OSR-adjacent game, inspired in part by “Appendix N.”

What is “Appendix N?” It’s the Appendix in the original D&D Dungeon Masters Guide that listed sources of inspiration for GMs. Is there any stronger claim to the OSR name? DCC is inspired by the same fictions that inspired the original D&D. It encourages the same OSR sensibilities that other games champion. It is a game where, quote: “Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.”

Which makes it fascinating how different DCC is from the old-school rulesets.

RPG Errata: Committed Relationships with Dice

Dice are important to RPGs. I’ve talked a lot about the arbitration between narrative and mechanics, but whatever balance a specific RPG system strikes, it is a nearly universal rule that the mechanics require some form of randomization. The traditional method; dice.

This is a very long-winded way of saying almost every RPG uses dice to help decide what happens in the game.

Bally the Fool: The Kitchen

The Palace of Lothvar had once been a towering display of beauty and glory. Ten spires had risen to meet the blue skies of olden years, and a courtyard of massive expanse stretched out in a glittering rotundra of grass, trees, and flowers from across the land. It had been a cathedral to the Duke and his reign.

Now, it was collapsing into ruin. Three of the spires had collapsed into the courtyard, crushing half the garden and uprooting the old oak that had grown there for over a hundred years — according to old Teek the Monk. The gardentender only worked for half each day, doing little more than poking the crawling vines back from the stone walkways, and making sure none of the remaining tree branches were able to fall on someone’s head.

RPG Errata: What Happens Next

“What happens next?”

It is, perhaps the pinnacle of the medium. All the preparation, all the imagination, all the dice and chips and conversation all depends on that one procedure, that game-loop, that single question.

What happens next?

We answer the question in a myriad of ways with a myriad of tools. We think of our characters, and what their emotions or worldviews might push them to do. We think about the story, and what might be fitting. We think of ourselves, and consider what we would find interesting or exciting. We think of our dice, and decide what actions are most likely to succeed. Sometimes, we are simply inspired.

RPG Errata: D&D Alternatives

So I’ve been somewhat unkind to Dungeons and Dragons, I’m sure you’ve noticed.

I have my reasons for that, and I don’t really care to rant about them here, again, for those of you who aren’t sympathetic. If you love D&D, great! Go buy the next edition, and I hope you have a great time with it!

But for those of you who are at least curious about the world beyond the Red Wizards of the Coast, I would like to hand you a stepping stone, as it were. A small collection of simple RPGs that I think will be an easy and gentle dipping-of-toes-in to the alternatives. Better to try one of these first than jump straight into Wanderhome or Noumenon.

Bally the Fool: The Cliffside

The sour scent of rancid meat and decaying flowers was faint in the air, this evening. Bally thanked the heavens for small mercies, before catching himself. Any thanks that made their way through the thick clouds would certainly echo in empty halls of marble and gold.

Who had said the halls of the heavens were marble and gold? Bally scratched his nose in thought. It hadn’t been Old Grunby, the dottering hag-priestess, whose joints cracked like crumbling cliffs every time she moved, and spoke of the gods with the passionate furvor of an ancient shaman dancing around a bonfire. It hadn’t been the dottering monk…what was his name…Teek? Yes, that was it. The perpetually grinning old soak spun tales of the heavens like a father lulling his children to sleep, slurring his littanies with both ale and wandering tangents. No. It hadn’t been him…

Who had it been?