RPG Errata: Errant, and Procedure

Errant, published by Kill Jester, is a, quote: “rules light, procedure heavy, classic fantasy role-playing game in the vein of the first few editions of that role-playing game and its many imitators and descendants.”

Another one?

Not to complain, but the RPG medium is rife with OSR D&D-likes. Rife, I say. What is there to be gained with breaking down yet another one, when we could be talking about interesting games like Rosewood Abbey, LORDSWORN, Pine Shallows, Lumen Ryder Core, Edelweiss, The Long Shift, or All the While?

What is to be gained, I think, is purely an excuse to talk about that first line in the description: Rules-light, Procedure-heavy.

Taxman

Fitzwilliam G. Hastings sat up. At first, he was relieved. The sudden pain in his chest had lessened considerably. In fact, it was gone. Whatever it was, it had obviously passed, and he could get back to his usual Monday evening activity during Tax season, organising his stack of spreadsheets and ledgers that had been sent to him over the weekend by his panicked clients. It never failed. It didn’t matter how much money you had, or how familiar you were with it, everyone always put off working on their taxes until it was too late, and April 15th was staring them down, and desperation drove them to throw piles of paper at Fitzwilliam in the vein hope that he could make it all go away.

RPG Errata: Iron Halberd, and Rules-Light

Iron Halberd, by Level2janitor, is a medium weight OSR Fantasy RPG. Recognizing the variety of definitions in the world, the game clarifies OSR to mean that the game is deadly, the story is player-driven, resource management is important, and the system itself is compatible with most other OSR resources.

Anyone familiar with OSR systems will be quickly familiar with most of Iron Halberd’s offerings. Stats are randomly generated, the world is deadly, and the focus of the story is on the player’s actions, rather than the GM’s Mary-Sue villains. Inspired by Dungeon Crawl Classics, Knave, and 13th Age; the system has rules for warbands, strongholds, crafting, hirelings, and long-travel.

But what does “medium weight” mean?

RPG Errata: Endeavour, and Themes

Endeavour, by Armiger Games, is a playset for the Paragon RPG system, which was made famous by AGON, the epic myth TTRPG. Inspired by the hopeful and optimistic Science Fiction genre — specifically the original Star Trek — Endeavour sees your characters traveling throughout the galaxy, discovering new species, alien cultures, and strange artifacts in your quest to learn more about the universe.

AGON, on the other hand, is about retelling epic adventures in the style of the Odyssey. Your characters travel from island to island on their journey home, subject to the whims and wills of the Gods.

The Ring: Part 2

The rest of the day passed quickly, like a train speeding towards a broken rail. My heartbeat struck out the seconds like a countdown, echoing in my breastbone. I felt sick.

Some of my friends noticed, and gave me hugs between the last few classes. Lindsey found me in the parking lot after school, and offered to drive me home. I declined, and drove myself after getting another tender hug from her.

The walk up the driveway was the longest it had ever been.

RPG Errata: Immortal Lich Henry Kissinger, and Personal Games

Immortal Lich Henry Kissinger, by Graham Gentz, is an artifact of its time.

It’s hard to explain what Henry Kissinger is to people who don’t know. It’s very easy to explain who Kissinger was, but what “Kissinger” is

Memes of Death playing a claw machine, Steven Colbert dancing in his office, and a prevailing sense of an omnipresent cruelty existing in the world; its easy to see why The Immortal Lich Henry Kissinger was made. Henry Kissinger was, in many ways, a complicated person.

RPG Errata: Night of the Hogmen, and Single Stories

It would be easy to mistake Night of the Hogmen for a module, easily adaptable to any system or setting you’d like. It’s meant to be played in a single evening, encompassing a single event: a panicked run from a crashed carriage to a church, chased all the while by a swarming sea of ravenous hogmen.

But it’s not a module: it has its own small ruleset and premade characters. It’s Forged in the Dark, and while it is a part of a larger setting, it has no concrete connection to anything beyond its single run. It’s a One-shot RPG, similar to Lady Blackburn or Honey Heist.

The Ring: Part 1

I found the ring when I was sixteen.

It was buried deep in my grandmother’s things, in an old dusty chest in the closet. Everything in it belonged to my great grandmother, at least, that’s what my grandmother said.

I had spent the summer looking through old photographs and antique letters, curious about my past for the simple reason that I had no other part about myself with which to be curious.

RPG Errata: Diceless Universal, Ends, and Leveling Up

Diceless Universal, by Michael Raston, is a very simple Universal Deterministic RPG. Only four pages long, the rules of the system are barely worth calling rules. Being deterministic, the rule section mostly details how the GM describes the world, and the players react. It is shared storytelling at its most basic; little more than a collaborative argument.

But I talked about that kind of play earlier. What I’d like to discuss now is the very last page, where the system details its progession mechanic: what it takes for characters to level up.

RPG Errata: Darkest Days, and Random Difficulty

Darkest Days is a dark fantasy RPG designed by Bell Moon Games. A bit souls-like, the game sees its players as former legendary heroes returned to life by ancient ritual, in a desperate attempt to save the world from demons and monsters. It has an interesting “pip” system for skills, which gives you bonuses from both your stats and your equipment.

One of the more interesting parts of the Darkest Days ruleset is how it handles skill checks. In most modern RPGs, when a player wishes to undertake a task, they are given some measure of difficulty. Most systems call this a “difficulty rating” or a “target number.” You have to roll “better” than this number to succeed at your task.

Okay, but where does this number come from?