RPG Errata: Blood Red Sands, and Competition
Blood Red Sands, by Galileo Games, is an exploration of Competitive RPGs.
I must admit, I don’t think I’ve ever seen a game quite like it. When I talked earlier about Competition in RPGs, I focused mainly on the idea of what competition meant in a largely collaborative medium. I talked about how characters might fight each other, but the players themselves never should, and the differences between seeing RPGs as “Non-GM Players vs. GM,” or “Players vs. the Adventure,” or even “Players vs. the Story.”
Now, here comes Blood Red Sands, an RPG that throws out those rules and gives the players Victory Points.
Victory Points!