A Poem: With Kindness

In honor of the election season, (and, admittedly, to introduce a new section of my site that will eventually have more content) I would like to break from my scheduled posting…um…schedule, and present a poem I was inspired to write.

Manifest: Emotions

Last time, I broke down a few of the requirements that a Manifestation could have in game. I also decided on four “Types” of emotional Manifestations.

So, going off of the basic four Emotions of Fear, Anger, Delight, and Grief…how do they interact?

Working with the assumption that an Anger Manifestation is fundamentally different than a Grief Manifestation, how deep do those differences go? They could be as simple as limiting some of the available actions/abilities a Manifestation has, or as complex as having completely different rules for rolling dice and taking actions.

Noriama: Chapter 8

Half way to Proxima Centauri, the Croatoan flipped upside down.

In accordance with procedure, the team strapped themselves into their chairs in the Crash Room half an hour before the rotation, and ran three drills, making sure they understood exactly what they were supposed to do.

Sughouri was well versed in the bureaucracies of space, and she knew running mock drills was important, but it was still a little silly, seeing as what they were supposed to do was practically nothing at all. Computers and automatics handled almost every aspect of their trip.

It wasn’t a luxury, it was a necessity. Mistakes were measured in fractions of fractions, and even the most minor of computer systems could assess, correct, and resolve errors faster and more effectively then any human. The Croatoan computer did everything perfectly. Victoria had said something about keeping everyone’s brains functioning properly, but mostly they were just reciting what their computer screens told them like play-by-play commentators.

Noriama: Chapter 7

Zuri Conde liked problems. She liked puzzles. When she was young, the first game she remembered playing was a jigsaw puzzle that lay on her mother’s clean floor. She loved turning the pile of colorful pieces into a complete picture. Like a sandcastle washing away in the surf, only backwards.

When she got older, her father gave her his entire collection of mystery novels. She read through them all in a single season, and saved up her money to buy more. She quickly became familiar with which novelists wrote real mysteries, where every clue and suspect were plainly observable to a clever reader; as opposed to cheap thrillers where the solutions were pulled out of the writer’s hat at the last second.

It was this love of solutions that drew her to computers. The process of writing code for advanced computer systems had a thrill all its own, as each line slipped into place like a piece of a puzzle.

Manifest: Manifestations

Last time, I came up with a setting for this RPG, and took a quick look at what Manifestations might look like. Now, I’d like to take a closer look at some options for these Manifestations. What do they need, mechanically?

In gen 1, Pokémon had four stats, HP, a Level, a Type, four moves, and a name. More was added in later gens, but gen 1 started the whole fad, so it can’t be the worst place to start. we also need to keep things simple if there are going to be up to six fighting at once, so we don’t get out over our skies.

That said…

Noriama: Chapter 6

Victoria accepted the offer. They all did. By unspoken agreement, none of them ever asked the others why.

Victoria tried not to think about it very hard. First-Responders knew that introspection rarely made any job easier, and being part of a select team chosen to fly off into space to save a missing Earth colony was a job worth doing.

As time passed, the veneer of romance was steadily buffed away from that narrative.

Training for the mission took half a year, though it felt more like torture. First-Responders were not unfamiliar with rapid and intensive emergency training, but Victoria was positive the purpose of any training was to learn something. The only thing she was learning was exactly how uncomfortable she could feel.

Noriama: Chapter 5

Victoria stepped into meeting room seven and began to panic.

It was not an uncommon reaction. As a First-Responder trauma specialist, she was familiar with the learned instincts and reflexes colloquially dubbed ‘punctual-panic.’

As a byproduct of their training and experience in the field, First-Responders often showed increased anxiety over wasted time, both in themselves and others. Time was a valuable resource to the First-Responders; seconds meant deaths. Minutes separated a successful response from a catastrophe.

If the room was empty, Victoria might have gone to the wrong room. How many dead as a result? She would need to contact her coordinator or the base supervisor to find the right room. How many more would die?

Victoria forced herself to breathe easy; if time cost lives, so did panic. First step was to confirm her location. Tapping her watch, she pulled up her coordinator’s summons. Sure enough; Meeting Room Seven. She was in the right place.

Manifest: Setting

Last time, I figured out a narrative lynchpin for my game: Monsters wander the earth, manifestations of powerful emotions. This time, I’d like to solidify the setting a bit more.

I’d also like to bite something in the bud right now: “My Game” is a dumb name for an RPG, so I have decided to give the game the working title of Manifest. The name centers on the fact that the core of this game is these Manifestations of emotion. The rest of the game could be anything, use any mechanics, be OSR, Narrative, be Powered by the Apocalypse or use d20 Modern, but the Manifestations are the unique aspect of the system that requires a concrete and cohesive system.

Noriama: Chapter 4

Hannah Klein licked her lips. She rarely did anymore; constant chapped lips provided her solid motivation for breaking the habit, but when she was nervous, the old behavior resurfaced.

It bothered her that she was nervous. Not just because it brought back her lip-licking, but because there was no good reason for it. Her entire career had been full of presentations to URC panels. It was part of the job. After weeks of study, she knew the proposal backwards and forwards, and any question the committee thought up that she didn’t immediately know the answer too would likely come from the team of aides seated behind her.

She’d even argued this exact proposal before. Granted, it was more than two decades ago, when she had just been appointed as an EU Liaison, and a lot had changed since then; but now she was an established figure at the URC. They knew her, and she knew her trade.

So why was she so nervous?

Noriama: Chapter 3

The Kolonie-Arche Projekt was what had first brought Michael and Antje together. Two decades prior, at a fancy EU party, the then-newly appointed EUSAA director had pinned a freshly elected German minister to the wall when she had inadvertently expressed an interest in space-exploration.

“It’s a common mistake,” Michael explained. “Everyone still assumes we’re planning on colonizing the solar system.” There were countless papers and projects to that effect. Deep in the EUSAA’s files, Mars, Venus, and even the moon were officially slated for colonization. Scientists had been talking about it for decades, and the programs and designs for doing so were dime a dozen.

“No?” Antje took a sip of her wine. “I am still new to the Bundestag; I am always learning about new projects. I assumed the EUSAA would have been working on something like colonization.”

“We are,” Michael licked his lips. “Or rather, I am; but not for our solar-system. Colonizing outside the solar system is the only project that makes any sense.”