Rpgs

I Have Gone This Far, and Quitting

I Have Gone This Far is a Solo Journaling RPG played with a deck of cards, a falling-block tower, and a means of recording your story. It uses the Wretched and Alone SRD, a system for creating bleak journaling games with established win and loss states. In I Have Gone This Far, You play the part of a charlatan and con-artist who has beguiled the locals into believing that you know something of demons. You’ve sold them charms, spells, and means of protecting themselves from an imagined threat…until suddenly your charge becomes possessed.

Mausritter, and OSR

Mausritter is a rules-light fantasy sword-and-whiskers game inspired by any number of similar stories, including Mouse Guard, Brambly Hedge, The Rescuers, etc. It combines a lot of rules and ideas from many games I’ve mentioned here, including the character creation method from Into the Odd, inventory management from Knave, layouts from Mothership, and other concepts from places like Goblin Punch, Moonhop, and Last Grasp Grimoire.

Stats are the simple three of Strength, Dexterity, and Will. HP and Gold are found by rolling 1d6 each. Inventory items are cut-out squares that you fit onto a small grid that is your backpack. Magic is used by wielding runes which can be used three times before being recharged by performing a unique task. The game is more about exploring than finding a single villain to thwart, and is a wonderful example of OSR gaming.

Highwinds, and Constructed Challenge

Highwinds is a space opera RPG, with elements of fantasy thrown in for good measure. The game encourages you to “Take the role of resourceful heroes on the edge of space and fight pirates, save people from killer robots, and explore ancient vaults locked in astral space.”

Focused on combat, the game only has four stats for its characters: Accuracy, Dodge, Initiative, and Toughness. You pick your skills, your talents, your equipment, and off you go to swash your buckle across the stars.

Iron Edda Accelerated, and Balance

Powered by FATE Accelerated, Iron Edda Accelerated is a Norse-mythology inspired Mecha-RPG about warriors fighting alongside the bones of dead giants and metal monsters. Ragnarok has come to the land, and the evil dwarves are sending their mechanical constructs to destroy everything you hold dear. How will you survive the coming cataclysm?

You have a lot of choices: perhaps the most overt answer is “by binding my soul to the bones of an ancient giant and go Kaiju it up,” but that’s only one option. You could also be a Skald, a Seer, a Farmer, a Merchant, a Shieldbearer, or more; and all of these destinies result in a very different kind of game.

Session Zero, and Session Zero

Session Zero is a card-based solo character creation game. It is, in short, a quick and easy journaling game to build a creative backstory. You draw at least five playing cards from a shuffled deck, and based on the prompts you write out significant moments in your character’s history before the beginning of the game.

It’s called Session Zero, because that’s what a session zero is. As a gaming term, session zero is, natch, what comes before the first session. It is, in essence, the prologue to the game.

Inspirisles, and Inclusivity

Inspirisles is an all ages RPG, with a focus on storytelling, empathy, and cooperation. Its secondary purpose is to help teach you Sign Language.

Now I could leave it at that, but that would do the game a great disservice. It is as creative and well designed as any system, pulling narrative inspiration from Arthurian legend and mythology. It focuses on collaboration, world-building, and teen-adventures in the style of YA novels and 80s classics like The Neverending Story, Labyrinth, and The Lion, the Witch, and the Wardrobe.

Hopelessly Devoted, and Sexual Roleplay

Hopelessly Devoted is a NSFW solo-journaling RPG, and this is going to be an uncomfortable post for some of you. If you don’t want to hear it, that’s fine, see you next time. For everyone else, some ground-rules:

First and foremost, I will not hear any dissing of the sexual role-play community. The RPG community should know what it’s like to have people totally misconstrue our hobbies in a manner that details their hangups more than it does ours. Even worse, we know what it’s like for someone to get it right, and then shake their heads and say it’s weird. We know better. People like what they like.

Apocalypse World, and Sex

Apocalypse World does something that no other RPG that I can think of does. It deals with sex.

Now…some of the more experienced players out there might have just whispered “Dominate” under their breath. Or perhaps “Frozen Witchfire Embrace.” Or even “Charm Person.” Or…gods protect us… F.A.T.A.L.

Because yes, despite what I said, a lot of RPG systems deal with sex, and almost all of them do so poorly.

No, I can’t say poorly…they do so casually. Childishly. And some very poorly.

Mörk Borg and Ending the Game

Mörk Borg is grimdark, apocalyptic, and born from a mix of doom-metal album cover and fever dream. It is rust, rags, and rotten meat. It is rules-light and tone-rich.

First, let’s talk about violence. Combat in Mörk Borg is simple enough. It borrows heavily from the d20 systems you’re familiar with; roll a d20, add your bonuses, and if you roll over the difficulty rating, you succeed.

The difficulty rating is 12. It’s always 12. Enemies never roll, similar to Knave, and you either roll over 12 to hit, or over 12 to dodge. The difficulty is constant no matter which monsters you’re fighting against.