King is Dead is, quote: “A print-n’-play role-playing game about a family of giants, their feuds, and a prophesy that may spell doom. Will you follow your father’s wishes and swear fealty to Branwen, or revolt and fight against the tide of destiny and take what you think is rightfully yours, or perhaps you will find another way?”
Mechanically, the game uses the AGORA system, which was designed for a game that (at time of writing) has yet to be released. The structure is fairly simple, with stats, jobs, (read: skills) and assets. Lots and Ego are methods for rerolling dice and getting bonuses, respectively. An interesting Quirk system allows you to take a -1 die on any roll that relates to a personality trait, in exchange for a +2 die bonus on a later roll that relates to the same trait. This, in essence, gamifies the narrative structure of a character “flaw” causing issues early on, only to be pivotal to success later in the story. All in all, its a pretty interesting system.