Manifest: Agents
Last time I discussed how Manifestations “die.” This time, I’d like to develop Agents as a tactical consideration.
Because Agents are units too; They move about the battlefield and engage in actions. They can have weapons, tools, and one of the two actions every turn can be used by them. All that said, what impact do they have on the game?
The obviously simple answer is “a target.” It makes sense that Manifestations are only present because of the Agent, so if the Agent “dies,” then so do the other Manifestations. This would turn every combat into a complex “defend the Agent” combat, but without significant balancing and rule-rewriting, the best strategy is a cross-the-map sniper that kills the Agent in one hit. I think we can do better.